Covid-19-Pandemic继续在社交媒体上提出各种讨论或辩论的主题。为了探索大流行对人们生活的影响,了解公众对与大流行有关的实体(例如药物,疫苗)对社交媒体的关注和态度至关重要。但是,对现有命名实体识别(NER)或目标情感分析(TSA)数据集培训的模型具有有限的理解与COVID相关的社交媒体文本的能力有限,因为这些数据集并未从医学角度设计或注释。本文释放了Mets-COV,这是一种包含医疗实体的数据集和与COVID相关的推文中的目标情感。 Mets-COV包含10,000条带有7种实体的推文,包括4种医疗实体类型(疾病,药物,症状和疫苗)和3种通用实体类型(人,位置和组织)。为了进一步调查推文用户对特定实体的态度,选择了4种类型的实体(人,组织,药物和疫苗),并用用户情感注释,从而产生了具有9,101个实体(5,278个推文)的目标情感数据集。据我们所知,METS-COV是第一个收集与COVID相关推文的医疗实体和相应情感的数据集。我们通过广泛的实验对经典机器学习模型和最先进的深度学习模型进行基准测试。结果表明,该数据集在NER和TSA任务方面都有大量改进的空间。 METS-COV是开发更好的医学社交媒体工具并促进计算社会科学研究的重要资源,尤其是在流行病学方面。我们的数据,注释准则,基准模型和源代码公开可用(https://github.com/ylab-open/mets-cov),以确保可重复性。
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到目前为止,命名实体识别(ner)已经参与了三种主要类型,包括平面,重叠(嵌套)和不连续的ner,主要是单独研究。最近,为统一的人员建立了一个日益增长的兴趣,并与一个单一模型同时解决上述三个工作。当前最佳性能的方法主要包括基于跨度和序列到序列的模型,不幸的是,前者仅关注边界识别,后者可能遭受暴露偏差。在这项工作中,我们通过将统一的ner建模为Word-Word关系分类来提出一种小说替代方案,即W ^ 2ner。通过有效地建模具有下面邻近字(NNW)和尾页字 - *(THW- *)关系的实体单词之间的邻近关系来解决统一网内的内核瓶颈。基于W ^ 2ner方案,我们开发了一个神经框架,其中统一的网格被建模为单词对的2D网格。然后,我们提出了多粒度的2D卷积,以便更好地精炼网格表示。最后,共同预测器用于足够原因的单词关系。我们对14个广泛使用的基准数据集进行了广泛的实验,用于平板,重叠和不连续的NER(8英语和6个中文数据集),我们的型号击败了所有当前的顶级表演基线,推动了最先进的表演统一的网。
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统一的意见角色标签(ORL)旨在给予一篇文章检测一次拍摄中“意见持有人 - 目标”的所有可能的意见结构。不幸的是,现有的基于转换的统一方法受到更长的意见术语,并且无法解决术语重叠问题。通过采用基于跨度的图形模型实现了当前的最佳性能,然而仍然存在高模型复杂性并且在意见和角色之间的互动不足。在这项工作中,我们通过重新检测转换架构并使用指针网络(PINETNET)来调查新的解决方案。该框架在线性时间复杂度解析了所有意见结构,同时通过限制与PointNet的任何术语的限制。为了实现明确的观点 - 角色互动,我们进一步提出了一个统一的依赖性意见图(UDOG),共同建立了句法依赖结构和部分意见角色结构。然后,我们设计了居中性的图形聚合器(RCGA)以编码多关键udog,其中产生的高阶表示用于促进香草过渡系统中的预测。我们的模型在MPQA基准测试中实现了新的最先进结果。分析进一步证明了我们对疗效和效率的方法的优越性。
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We propose Hierarchical ProtoPNet: an interpretable network that explains its reasoning process by considering the hierarchical relationship between classes. Different from previous methods that explain their reasoning process by dissecting the input image and finding the prototypical parts responsible for the classification, we propose to explain the reasoning process for video action classification by dissecting the input video frames on multiple levels of the class hierarchy. The explanations leverage the hierarchy to deal with uncertainty, akin to human reasoning: When we observe water and human activity, but no definitive action it can be recognized as the water sports parent class. Only after observing a person swimming can we definitively refine it to the swimming action. Experiments on ActivityNet and UCF-101 show performance improvements while providing multi-level explanations.
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Learning with noisy-labels has become an important research topic in computer vision where state-of-the-art (SOTA) methods explore: 1) prediction disagreement with co-teaching strategy that updates two models when they disagree on the prediction of training samples; and 2) sample selection to divide the training set into clean and noisy sets based on small training loss. However, the quick convergence of co-teaching models to select the same clean subsets combined with relatively fast overfitting of noisy labels may induce the wrong selection of noisy label samples as clean, leading to an inevitable confirmation bias that damages accuracy. In this paper, we introduce our noisy-label learning approach, called Asymmetric Co-teaching (AsyCo), which introduces novel prediction disagreement that produces more consistent divergent results of the co-teaching models, and a new sample selection approach that does not require small-loss assumption to enable a better robustness to confirmation bias than previous methods. More specifically, the new prediction disagreement is achieved with the use of different training strategies, where one model is trained with multi-class learning and the other with multi-label learning. Also, the new sample selection is based on multi-view consensus, which uses the label views from training labels and model predictions to divide the training set into clean and noisy for training the multi-class model and to re-label the training samples with multiple top-ranked labels for training the multi-label model. Extensive experiments on synthetic and real-world noisy-label datasets show that AsyCo improves over current SOTA methods.
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Sparse principal component analysis (SPCA) has been widely used for dimensionality reduction and feature extraction in high-dimensional data analysis. Despite there are many methodological and theoretical developments in the past two decades, the theoretical guarantees of the popular SPCA algorithm proposed by Zou, Hastie & Tibshirani (2006) based on the elastic net are still unknown. We aim to close this important theoretical gap in this paper. We first revisit the SPCA algorithm of Zou et al. (2006) and present our implementation. Also, we study a computationally more efficient variant of the SPCA algorithm in Zou et al. (2006) that can be considered as the limiting case of SPCA. We provide the guarantees of convergence to a stationary point for both algorithms. We prove that, under a sparse spiked covariance model, both algorithms can recover the principal subspace consistently under mild regularity conditions. We show that their estimation error bounds match the best available bounds of existing works or the minimax rates up to some logarithmic factors. Moreover, we demonstrate the numerical performance of both algorithms in simulation studies.
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Long-term non-prehensile planar manipulation is a challenging task for robot planning and feedback control. It is characterized by underactuation, hybrid control, and contact uncertainty. One main difficulty is to determine contact points and directions, which involves joint logic and geometrical reasoning in the modes of the dynamics model. To tackle this issue, we propose a demonstration-guided hierarchical optimization framework to achieve offline task and motion planning (TAMP). Our work extends the formulation of the dynamics model of the pusher-slider system to include separation mode with face switching cases, and solves a warm-started TAMP problem by exploiting human demonstrations. We show that our approach can cope well with the local minima problems currently present in the state-of-the-art solvers and determine a valid solution to the task. We validate our results in simulation and demonstrate its applicability on a pusher-slider system with real Franka Emika robot in the presence of external disturbances.
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Recent years have witnessed significant growth of face alignment. Though dense facial landmark is highly demanded in various scenarios, e.g., cosmetic medicine and facial beautification, most works only consider sparse face alignment. To address this problem, we present a framework that can enrich landmark density by existing sparse landmark datasets, e.g., 300W with 68 points and WFLW with 98 points. Firstly, we observe that the local patches along each semantic contour are highly similar in appearance. Then, we propose a weakly-supervised idea of learning the refinement ability on original sparse landmarks and adapting this ability to enriched dense landmarks. Meanwhile, several operators are devised and organized together to implement the idea. Finally, the trained model is applied as a plug-and-play module to the existing face alignment networks. To evaluate our method, we manually label the dense landmarks on 300W testset. Our method yields state-of-the-art accuracy not only in newly-constructed dense 300W testset but also in the original sparse 300W and WFLW testsets without additional cost.
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Human modeling and relighting are two fundamental problems in computer vision and graphics, where high-quality datasets can largely facilitate related research. However, most existing human datasets only provide multi-view human images captured under the same illumination. Although valuable for modeling tasks, they are not readily used in relighting problems. To promote research in both fields, in this paper, we present UltraStage, a new 3D human dataset that contains more than 2K high-quality human assets captured under both multi-view and multi-illumination settings. Specifically, for each example, we provide 32 surrounding views illuminated with one white light and two gradient illuminations. In addition to regular multi-view images, gradient illuminations help recover detailed surface normal and spatially-varying material maps, enabling various relighting applications. Inspired by recent advances in neural representation, we further interpret each example into a neural human asset which allows novel view synthesis under arbitrary lighting conditions. We show our neural human assets can achieve extremely high capture performance and are capable of representing fine details such as facial wrinkles and cloth folds. We also validate UltraStage in single image relighting tasks, training neural networks with virtual relighted data from neural assets and demonstrating realistic rendering improvements over prior arts. UltraStage will be publicly available to the community to stimulate significant future developments in various human modeling and rendering tasks.
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Exploring dense matching between the current frame and past frames for long-range context modeling, memory-based methods have demonstrated impressive results in video object segmentation (VOS) recently. Nevertheless, due to the lack of instance understanding ability, the above approaches are oftentimes brittle to large appearance variations or viewpoint changes resulted from the movement of objects and cameras. In this paper, we argue that instance understanding matters in VOS, and integrating it with memory-based matching can enjoy the synergy, which is intuitively sensible from the definition of VOS task, \ie, identifying and segmenting object instances within the video. Towards this goal, we present a two-branch network for VOS, where the query-based instance segmentation (IS) branch delves into the instance details of the current frame and the VOS branch performs spatial-temporal matching with the memory bank. We employ the well-learned object queries from IS branch to inject instance-specific information into the query key, with which the instance-augmented matching is further performed. In addition, we introduce a multi-path fusion block to effectively combine the memory readout with multi-scale features from the instance segmentation decoder, which incorporates high-resolution instance-aware features to produce final segmentation results. Our method achieves state-of-the-art performance on DAVIS 2016/2017 val (92.6% and 87.1%), DAVIS 2017 test-dev (82.8%), and YouTube-VOS 2018/2019 val (86.3% and 86.3%), outperforming alternative methods by clear margins.
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